![]() What does stand out from the user experience is the customizability offered. If you’re one to enjoy the plot, dialogue, and characters from a game, you may not find this an exciting adventure. I think a more significant focus on the characterization of the world and more substantive subplots would give so much more life. So it seems wasteful to harp on the same things over and over again. You already retrieve much of the story’s premise from the beginning. While the game has nice settings, there are plenty of moments where there is an emptiness: repetitive dialogue choices, bland conversation, and lackluster NPCs bog down the user experience. I think you should let the world tell the story for you. But to really show a message and story, you don’t need more dialogue. Experiment 101 noted how much time they spent expanding the script to include a novel-length’s worth of words. When it comes to plot and dialogue, I think this is an area that brings a valuable lesson to the developers. You can easily tell the amount of work and heart the developers put into creating and establishing this world. The various environments all match the story, and they all look like they represent what the world has come to. Given that the world is an animal kingdom years after a nuclear apocalypse, there’s a lot of thought put into the level and area design. ![]() There’s no question that if you’re one to really value the aesthetics and visuals of a game, Biomutant delivers exceptionally well. In Biomutant, the game world is beautiful and full of immense detail and texture. Let’s start with what most people would first notice about the game: the graphics. I’m hoping to give a concise summary about the different aspects of Biomutant and explain why it may appeal to some but not to others. So was the 4-year wait worth it? To summarize the outcome, I’d say it very much depends on the type of gamer you are and what you expect from this experience. With all that being said, how well did it turn out? Since its release, Biomutant has received a fair share of mixed reviews. As a slight aside, I found it refreshing to hear that Experiment 101 also didn’t get much pressure for a deadline from THQ Nordic, avoiding those dreadful crunching practices that many other game developers have to go through. They also mentioned how tough it was to work on quality assurance, which makes sense given the grand scope of the game world. Studio Experiment 101 noted that they spent a lot of time expanding their script, tripling the amount of dialogue from around 85,000 words to nearly 250,000 words. It was only at the beginning of 2021 that we got a better insight into why the game’s development took the amount of time it did. A few clips would be released to show some more impressive gameplay, but nothing else was hinted at. ![]() For the most part, the information about Biomutant’s development was reasonably paltry. Of course, we didn’t see Biomutant come to fruition until now, three years after that set window. Publisher THQ Nordic initially gave a release window of 2018, garnering a lot of attention as that would have been quite an astonishing and ambitious achievement. Many have anticipated the game’s release with this reveal as it looked gorgeous, innovative, and fun. Though the demo mostly showed combat, we saw a glimpse of the massive open-world action RPG title. It was here that we got the first official announcement for Biomutant from the Swedish game studio Experiment 101. Let’s travel back in time to Gamescom 2017.
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