![]() Fixed Cardinal Bell from being usable on Goo Slimes and Larva Moths.Fixed mermaids something not interrupting sieges when the defending Reign gets conquered by somebody else.Fixed immediate sneak fails in some occasions.Many adjustments done to the HolstaurP milking minigame.Fixed constant skill swaps if the party leader has more than one.Added rooms in Faun’s Tavern for DLC content.Added new sprites for Living Ghost, Living Skeleton, and Rock Golem Princess.Added 2 Mice Sister in the Clocktown! Reela (Mech Repairs) and Christine (Rattesein Manager).Spritz, the sprite, has been added as DLC character.Reworked CG scene with new animation: Fairy Princess.Added 2 costumes (Sailor Costume,Sukumizu Costume).Press the bunny ears button to change her costume.Press the Left or Right side of the screen when the Gauntlet is by the cheek indicated by the HUD.Press Up or Down arrow to change her costume.Press Left or Right arrow when the Gauntlet is by the cheek indicated by the HUD.Fixed Cardinal Bell not being usable on holstauri.Fixed Dragon NPC Faint reappearing in Desert Festival endlessly after being recruited.Fixed Sort choices not being readable in Dear’s Daycare.Fixed crashes and other issues sorting the Dear’s Daycare with Spritz in it.Fixed Wyvern Princess flying sprites breaking in some occasions.Fixed permanent Cursed Porgy status on anyone but Human Princess. ![]() Fixed Fairy Princess scene ending and issues when replaying it.Fixed issues with Spritz weapon-tied skills.Remember: this is a mod that is being made with love and out of love for Idol Manager, and, although I might be the one organizing it, this modification should be viewed as a collective effort made by the game's community in order to enrich and expand the Idol Manager universe. This should go without saying, but this mega-pack will be free of charge, and will be released in English at first, with the possibility of localized versions further down the road. However, if you're willing to help me come up with the illustrations for the mod's events, let me know and I'll get in touch with you so we can discuss the details when the events are all ready to be made available :)Īgain, this mod is still being developed, and it will probably only be made available to the public after Idol Manager hits the virtual stores later this year. in case you wanna share an idea for a single event/dialogue, or a series of events/dialogues, drop a comment with your suggestion and I'll gladly add it to the list if it fits the mod's premise. There is no release date for the mod as of yet, but, if you're interested in what this mega-pack will add to the game, you can either stay tuned for more news, or. There's still a long way to go, though, since the mod is still in its early stages of development, meaning there's still a lot of content to be created, to be revised, and to be fleshed out. So far, work's been done on over a dozen dialogues and a handful of events, most of which will feature custom images to go along with them. All events and dialogues will roughly follow the same structure as the game's original ones, giving players the freedom to make their own choices - and deal with the consequences. To put it simply, my intention is to create and assemble, with the help of the game's modding tools, a mega-pack with dozens of events and dialogue sequences that will enrich the Idol Manager experience. That's where this mega-pack comes into play. Although the full base game will feature a myriad of events and dialogues that allow the player to choose their own paths, many of them are directly related to the game's main story, and only a handful of those tackle everyday shenanigans of the office life, or extremely bizarre situations that could lead to disastrous consequences to the player and their group. I'm pleased to announce that I have officially started to work on a new mod for Idol Manager.
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